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Substance Overview

Showing how substances are used to create dynamic textures to help minimize disk size usage for the game and provide more options for modders and artists.

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Substance Overview Part 2

Covering another method of using Substances. Working from a static file to a final Substance and showing its usage in game.

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Substance Overview Part 3

Going over the last of the substance videos showing how a bronze texture is created in Substance Designer and then utilized in the Unity engine.

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Test Scene Flythrough

A quick overview of the test scene that is used by modelers to test their ship models. Showing off some of the latest substances and textures that are used.

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Oculus Rift DK2 Testing

First time using the material test scene with the Oculus Rift DK2. One word: Amazing.

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2014 Development Trailer

Showing our progress throughout 2014, including progress screenshots and video content from the game. Learn more about the Hearts of Oak project at http://www.heartsofoakgame.com or...

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Suimono Water System Overview

Showing a quick look at the Suimono water system (available on the Unity Asset Store) and our testing of it in engine.

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Updates 1/29/2015

Showing some new features and updates to the water/character controller/and more. Tried to re-import it from Youtube but the intro may still be messed up. The original vid is here:...

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Hearts of Oak - Pre-Alpha Cloth Objects

Cloth and flags synced up to a common wind object. Youtube version here: https://www.youtube.com/watch?v=OJzM1ZQ72qs

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Hearts of Oak - Conquest of the Seas preAlpha 1.7.

Be sure to expand the comments to find a link to this release or visit piratesahoy.net It is that time again, another new release of HoO. Version numbering has been updated to avoid some numbering...

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