Substance Overview
Showing how substances are used to create dynamic textures to help minimize disk size usage for the game and provide more options for modders and artists.
View ArticleSubstance Overview Part 2
Covering another method of using Substances. Working from a static file to a final Substance and showing its usage in game.
View ArticleSubstance Overview Part 3
Going over the last of the substance videos showing how a bronze texture is created in Substance Designer and then utilized in the Unity engine.
View ArticleTest Scene Flythrough
A quick overview of the test scene that is used by modelers to test their ship models. Showing off some of the latest substances and textures that are used.
View ArticleOculus Rift DK2 Testing
First time using the material test scene with the Oculus Rift DK2. One word: Amazing.
View Article2014 Development Trailer
Showing our progress throughout 2014, including progress screenshots and video content from the game. Learn more about the Hearts of Oak project at http://www.heartsofoakgame.com or...
View ArticleSuimono Water System Overview
Showing a quick look at the Suimono water system (available on the Unity Asset Store) and our testing of it in engine.
View ArticleUpdates 1/29/2015
Showing some new features and updates to the water/character controller/and more. Tried to re-import it from Youtube but the intro may still be messed up. The original vid is here:...
View ArticleHearts of Oak - Pre-Alpha Cloth Objects
Cloth and flags synced up to a common wind object. Youtube version here: https://www.youtube.com/watch?v=OJzM1ZQ72qs
View ArticleHearts of Oak - Conquest of the Seas preAlpha 1.7.
Be sure to expand the comments to find a link to this release or visit piratesahoy.net It is that time again, another new release of HoO. Version numbering has been updated to avoid some numbering...
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